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Summary

Wrapping up the design patterns track with what you can ship and where to go next.

What you learned

EXAMPLE
# Design patterns summary

You can now:

- Recognise when Strategy, Decorator, Adapter, or Observer fits
- Use Factory + Builder for complex construction
- Apply State + Template Method for clean lifecycle code
- Spot anti-patterns (god classes, Singleton abuse)
- Refactor with measurable goals - tests stay green, code reads better
- Talk about patterns as vocabulary, not boilerplate

Next steps:

- Read 'Design Patterns: Elements of Reusable Object-Oriented Software' once
- Read 'Patterns of Enterprise Application Architecture' (Fowler)
- Try DDD tactical patterns (entity, value object, aggregate)
- Submit one refactor PR that applies a pattern - and one that removes one

What to avoid:

- Applying a pattern because you read about it
- Building infrastructure for patterns the codebase does not need
- Singletons that hide global state
- 'Just a function' is often the right answer

Why it matters

Patterns are vocabulary, not boilerplate. The best PRs that introduce a pattern delete more code than they add. Knowing when NOT to apply a pattern is half the skill - that judgement comes with years of reading code.

Tip: Tweak the snippet with Try it Yourself », then sit the quiz at the bottom of the page.

Example

Example
// Next: DDD building blocks, hexagonal architecture, modular monoliths.
Try it Yourself »

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